For my Graphic Design 4 class, we spent the whole semester independently creating three assignments around a central theme. The theme was assigned at the start of the term, and I was assigned the word "amaranth".
The starting concept of my game was to make an adventure game inspired by the Greek myth about the gods hiding an amaranth flower that would make the finder immortal. I had wanted the game to have a sort of journey, where the character you play as has to go find this amaranth flower to go make them immortal. Since I only had a few weeks for this project, I did have to cut back on my original plans a bit.
The game itself is a simple runner game following a pegasus on a quest to find the amaranth to become immortal. I drew all the background and characters and created the animations, as well as composed the background music.
I chose a pixelated style to match the simplistic game functions and have a retro feeling. It also was a practical choice, to simplify the work put into animations and illustrations.
For this project, I learned how to use p5.play. I had only used the original p5 library a few times before, so this was a new challenge for me and took a fair amount of experimentation and watching tutorials to make it suit my needs. The p5.play library simplified the game design process quite a bit for me though, which helped as this was the first game I had designed and I was starting from scratch.

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